![]() ![]() Yes yes you might say that's absurd but Ive seen it happen now about 20 times, 4 times as the support person who had to make it work. Sooner or later somebody tries to draw the solar system at scale, and as a result, start wondering when their graphics start to drift uncomfortably. On a related note: Having to deal with clients that hit this barrier is a real support nightmare. So by limiting the size you can avoid having to try to fix issues with the relative scale metric. The problem is that while you would get a pretty good near infinite resolution with floating points near the origin it would downgrade as you move further. Its not like computers work on symbolic mathematics. In any case there is really a limit to how much precision this model can give. ![]() But this is a pure guess they might use single precision floats or even a fixed size mantissa (adobe is a big fixed point programming shop after all). Internally applications use floating point arithmetic and i guess adobe uses double precision floats. Its not really true that vector art has infinite precision. Some technical and social context on the issue: This in conjunction with Illustrator's zoom will let you go far beyond 6400%. For example, on the Macintosh you can turn on zoom in the system preferences (accessibility) and that allows you to zoom the screen. IF that's not possible you can use third party apps which zoom the screen rather than relying on Illustrator to go beyond 6400%. To zoom further, you could increase the size of the art. ![]() But when working on a 36in x 36in poster, 6400% is plenty. The problem is, when working on a 15px x 15px image 6400% may not be enough. They probably could have gone to 12800% but that seems like a considerably big jump. I don't think there's any real reason why it's 6400% other than it's a nice round number. I'd guess it was merely an arbitrary decision on the part of the developers/Adobe. Infinite zoom is not possible in any app.Īll apps have to cap the zoom somewhere. ![]()
0 Comments
Leave a Reply. |